Current Trends in Game-Based Learning
Current Trends in Game-Based Learning
English[eng]
9783040000000
educational value||mobile learning||game-based learning||augmented reality||mixed methods||mobile application||Science Education||learning approach||scientific competences||Universal Design for Learning||Inquiry-Based Science Education||BSCS 5E||Educational Data Mining||computer science education||virtual reality||VR||content analysis||bibliometric analysis||immersion||3D simulation||presence||educational apps||kindergarten||design-based research||continuous teacher training||educative augmented reality||training impact||teacher professional development||n/a
English[eng]
9783040000000
educational value||mobile learning||game-based learning||augmented reality||mixed methods||mobile application||Science Education||learning approach||scientific competences||Universal Design for Learning||Inquiry-Based Science Education||BSCS 5E||Educational Data Mining||computer science education||virtual reality||VR||content analysis||bibliometric analysis||immersion||3D simulation||presence||educational apps||kindergarten||design-based research||continuous teacher training||educative augmented reality||training impact||teacher professional development||n/a