TY - BOOK AU - Vaz de Carvalho, Carlos||Coelho, Antonio TI - Game-Based Learning, Gamification in Education and Serious Games SN - 9783040000000 KW - serious game||gamification||game-based learning||programming teaching||sustainability teaching||mobile app||asynchronous learning||COVID-19||dental education||distance learning||game analytics||integrative review||remote learning||serious games||reading comprehension||strategy training||intelligent tutoring system||feedback||diabetes self-management||RAD methodology||game-design-based||Software Usability Scale||OMD||eye-tracking||training||vision impairment||rehabilitation||vision teachers||edutainment||virtual reality||traffic safety||rollover simulator||seat belt||awareness||digital game-based learning||media in education||multiplication game||digital games usefulness||computational thinking||Swift Playgrounds||12-year Basic Education||Bebras||programming||emotions||emotional intelligence||apps||augmented reality||usability||primary school||physics||n/a UR - https://mdpi.com/books/pdfview/book/5305 ER -