000 01658nam a2200121Ia 4500
008 220620s9999||||xx |||||||||||||| ||und||
100 _aLee, Jung Eun||Gao, Zan
245 0 _aEmerging Technology Applications to Promote Physical Activity and Health
546 _aEnglish[eng]
650 _avirtual reality||Amazon Web Services||wrist-worn activity tracker||sex difference||motor skill competence||mental health||physical activity assessment||mHealth||augmented reality||musculoskeletal fitness||health navigator||Google Glass||cardiorespiratory fitness||fitness||safety||moderate-to-vigorous physical activity||young children||serious games||autism spectrum disorder||physical exercise||locomotor skills||active video game||air quality||app||Google||perceived environmental factor||motor activity||active video gaming||anxiety||digital health||narrative review||preoperative experience||real-time physical activity||quality of life||smartglasses||Amazon||intelligence quotient||mobile phone-based health intervention||Korean American immigrant women||Fitbits||exercise||epoch||wearable technology||measurement||active video games||preoperative anxiety||sedentary behaviour||mammogram||sedentary behavior||heart rate||social cognitive theory||senior citizens||social communication||breast cancer||technology||physical activity||Autism||accelerometry||socio-ecological model||light physical activity||recreational physical activity||screen based sedentary behavior||accelerometers||placement site||virtual reality game||pedometers||object control skills||depression||physical activity levels
856 _uhttps://mdpi.com/books/pdfview/book/1184
942 _cEB
999 _c22997
_d22997