Object identification module in VR therapy (Record no. 6561)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 01930nam a22001937a 4500 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20220107122853.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 190705b xxu||||| |||| 00| 0 eng d |
| 040 ## - CATALOGING SOURCE | |
| Transcribing agency | IIITMK |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Anjana Velayudhan (92217003) |
| 9 (RLIN) | 16137 |
| 245 ## - TITLE STATEMENT | |
| Title | Object identification module in VR therapy |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | MSC DA 2017-2019 |
| 500 ## - GENERAL NOTE | |
| General note | This work is based on the object Identication using virtual reality environment<br/>and children to explore virtual environment through sight,sound,and<br/>touch. Here we are developed \Object Identication Module" for autism children.<br/>The main goal of this therapy is teaching things/objects in the real<br/>world objects like Toys,Household items. . . .etc. The continues training children<br/>learn about this objects. Virtual Reality (VR) applications in healthcare<br/>demonstrate potential abilities to address cognitive, psychological, motor,<br/>functional impairments and opportunities for training and education of<br/>clinical practitioners.<br/>Virtual Reality is dened as a simulation of the real world using computer<br/>graphics.Virtual reality is an articial environment created with the help of<br/>software and virtual reality devices and it VR means experiencing objects or<br/>things through our computers that actually don't really exist. Virtual reality<br/>(VR) has emerged as an eective tool for intervention in the health eld.<br/>The use of virtual reality (VR) as an therapy tool for autism. Autism is<br/>associated with deciencies in communication and social interaction, as well<br/>as restricted and repetitive behavioural patterns, according to the fth edition<br/>of the diagnostic and statistical manual of mental disorders. The dening<br/>features of a VR program or application include interaction and immersion. |
| 502 ## - DISSERTATION NOTE | |
| Degree type | MSC DA |
| Name of granting institution | 2017-2019 |
| Year degree granted | INT |
| -- | Dr T K Manoj Kumar |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | VIRTUAL REALITY |
| 9 (RLIN) | 16138 |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | OBJECT IDENTIFICATION |
| 9 (RLIN) | 16139 |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | AUTISM SPECTRUM DISORDER |
| 9 (RLIN) | 16140 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Source of classification or shelving scheme | Dewey Decimal Classification |
| Koha item type | |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Total Checkouts | Barcode | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dewey Decimal Classification | Non Fiction | IIITM-K | Kerala University of Digital Sciences, Innovation and Technology Knowledge Centre | 05/07/2019 | R-1544 | 05/07/2019 | 05/07/2019 | Project Reports |